The social hub

Friends, parties and voice controls live together in the client. Social features are optional.

09 EVERYTHING AROUND THE GAME, TOO

One client.
A lot less friction.

The controls, the people, and the technology behind your session. Considered together, from the renderer to the pause menu.

BUILT FROM THE GROUND UP

Native at the core.

Networking. World handling. Meshing. Rendering. MCC’s foundation is its own C++ client.

C++23NATIVE CLIENT
VulkanMODERN RENDERER
Windows LinuxNo Java runtime
0telemetry

Your game is your business.

No analytics or automatic crash uploads. Local logs. Direct Microsoft sign-in, with tokens stored locally.

Read the privacy policy

EXPLORE MCC

Every detail, in its place.