Friends, parties and voice controls live together in the client. Social features are optional.
09 EVERYTHING AROUND THE GAME, TOO
One client. A lot less friction.
The controls, the people, and the technology behind your session. Considered together, from the renderer to the pause menu.
A PAUSE MENU THAT DOES MORE
Your people. One pause away.
Friends, voice, and parties sit alongside your session controls. Browse servers, check your session, or bring people together. Social features are opt-in.
Friends & voicePartiesServer browserSession info
BUILT FROM THE GROUND UP
Native at the core.
Networking. World handling. Meshing. Rendering. MCC’s foundation is its own C++ client.
C++23NATIVE CLIENT
VulkanMODERN RENDERER
Windows LinuxNo Java runtime
0telemetry
Your game is your business.
No analytics or automatic crash uploads. Local logs. Direct Microsoft sign-in, with tokens stored locally.