Lighting & distant terrain

From soft daylight to illuminated nights. Explore the real captured settings and scenes.

03 THERE’S MORE IN THE DETAILS

A world with depth.

From the glow beside you to the horizon ahead. Fine-tune how much of the world comes to life.

Night has a new glow.

Colored light, voxel-traced global illumination, and atmospheric fog turn familiar blocks into a different place after dark.

Colored lightingGlobal illuminationVolumetric fog

Give the horizon some room.

Distant-terrain distance, quality, and cache controls keep the view yours to tune. Terrain is retained from chunks your server has sent.

Distant terrainVolumetric cloudsPBR materials
EXPERIMENTAL

Want to go further? Hardware ray tracing and path tracing have their own controls in MCC.

EXPLORE MCC

Every detail, in its place.