From vanilla
to golden hour.
Five presets inside the renderer: no shader packs, no extra mods. Same camera, same moment, real screenshots. Off is on the left; choose what goes on the right.





What each one adds.
Off · 4,755 fps
The vanilla look, nothing added. For the highest frame rates and competitive play.
Low · 1,166 fps
Sun shadows, bloom and waving leaves and plants.
Medium · 479 fps
Sharper shadows, ambient occlusion, screen-space GI, god rays, fog and reflections.
High · 370 fps recommended
Coloured shadows, voxel global illumination with bounced light, parallax and smooth water with caustics.
Ultra · 90 fps
Shadows out to 192 blocks and full-resolution voxel GI with 2 rays and 3 bounces over 96 blocks. For screenshots and strong GPUs.
fps: 1920×1080, RD 12, test scene, RTX 5080 Laptop GPU. Details
Details that matter.
HD packs stay HD.
Full resolution
Block textures keep the pack's resolution; .mcmeta blur and clamp are honoured.
labPBR
Normal, specular and emission maps are used when a pack has them.
Clean motion
Waving plants and water write motion vectors, so motion blur and frame generation stay clean.
Upscalers soon
FSR, DLSS and XeSS, through the official SDKs only.