BETAMCC
Graphics

From vanilla
to golden hour.

Five presets inside the renderer: no shader packs, no extra mods. Same camera, same moment, real screenshots. Off is on the left; choose what goes on the right.

The scene on the Off preset (vanilla look)
The same scene on the Ultra preset
Off · vanilla lookUltra
90 fps · 11.2 ms GPU
The presets

What each one adds.

  1. Off · 4,755 fps

    The vanilla look, nothing added. For the highest frame rates and competitive play.

  2. Low · 1,166 fps

    Sun shadows, bloom and waving leaves and plants.

  3. Medium · 479 fps

    Sharper shadows, ambient occlusion, screen-space GI, god rays, fog and reflections.

  4. High · 370 fps recommended

    Coloured shadows, voxel global illumination with bounced light, parallax and smooth water with caustics.

  5. Ultra · 90 fps

    Shadows out to 192 blocks and full-resolution voxel GI with 2 rays and 3 bounces over 96 blocks. For screenshots and strong GPUs.

fps: 1920×1080, RD 12, test scene, RTX 5080 Laptop GPU. Details

Screenshot gallery

Details that matter.

Sunset · Ultra
Coloured shadows through glass · High
Real light from emissive blocks · High
Smooth water: waves, refraction, depth · Ultra
The sunset view · High
Every option, plus Custom
Resource packs

HD packs stay HD.

  1. Full resolution

    Block textures keep the pack's resolution; .mcmeta blur and clamp are honoured.

  2. labPBR

    Normal, specular and emission maps are used when a pack has them.

  3. Clean motion

    Waving plants and water write motion vectors, so motion blur and frame generation stay clean.

  4. Upscalers soon

    FSR, DLSS and XeSS, through the official SDKs only.