BETAMCC
Changelog

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The latest changes, as chat. New, faster, fixed, platform.

23 October 2026

10:42[new] Smooth water: waves, refraction, depth colour, reflections and caustics. Water texture: Vanilla, Blend or Smooth.

10:40[new] HD block-entity textures from resource packs; .mcmeta blur and clamp honoured.

10:34[new] Filled maps in item frames and in your hands.

10:34[new] Pivoted held-item swing style.

10:30[new] Right-click any setting to reset it to its default.

10:15[fix] Direct3D 12: entities in the deferred path draw correctly.

10:14[new] HD resource packs keep their full block texture resolution.

10:13[perf] Frame generation: even pacing, refresh lock and a steadier on/off gate.

10:03[new] Text displays drawn in the world with proper depth.

09:54[new] Catppuccin Styler for chat, names and titles; Enhanced Particles settings and inventory animations.

09:49[fix] Protected server resource packs load like in vanilla instead of disconnecting.

09:34[new] Your 3D player in the inventory screens.

09:26[new] Vanilla-style chat, a separate DM window and draggable chat panes.

09:08[new] Enhanced Particles: GPU weather, wind streaks, embers and fireflies.

08:54[new] Waypoints, a floor navigation arrow, chest cache and Find item.

08:51[new] Graphics 2: coloured shadows, real light from emissive blocks, a GI cascade.

08:51[perf] Dynamic HUD FPS: the HUD is rebuilt at a capped rate and cached.

08:51[new] Blurred menu backgrounds, live font choice, a screenshot gallery.

08:50[new] Quality of life: tool break protection, drop confirmation, always sprint, combo counter.

08:35[new] Catppuccin Mocha theme, rounded UI shape, HUD addons, themed name tags.

earlier[new] Built-in graphics: HDR, shadows, voxel GI, bloom, god rays, labPBR. Graphics presets.

earlier[new] Server resource packs, pack fonts, custom item models, display entities.

earlier[platform] Direct3D 12 backend; frame generation and LateWarp on Direct3D 12.

earlier[new] Elytra gliding, 60+ mob models, item frames, paintings, banners.

22 October 2026

late[platform] Windows build.

late[new] Frame generation, LateWarp, instant replay, settings sync through a folder.

late[perf] Separate present thread, drawing straight to the back buffer: 10–13k fps at 1080p.

day[new] Native Simple Voice Chat and Plasmo Voice; WorldEdit selection display and schematics.

day[new] Our own minimal UI: menus, settings, HUD, licences.

day[new] First light: Minecraft 26.3 protocol, world, meshing, Vulkan renderer, motion blur.

Roadmap

Advancements.

What's done, what's next. No dates until they're real.

DoneFirst lightNative 26.3, Vulkan, a whole world on screen.
DoneBuilt-in graphicsShadows, GI, smooth water, presets Off to Ultra.
DoneFeelFrame pacing, LateWarp, frame generation, motion blur.
DoneMods menu47 built-in mods, HUD positioner.
PlannedUpscalersFSR, DLSS and XeSS via official SDKs.
PlannedOlder versionsBuilt-in version translation for older servers.
PlannedPublic betaDownloads for everyone.