Held items & input feel

Make the first-person view your own, with per-item position, rotation and scale.

06 MAKE IT FEEL RIGHT

Every swing.
Every little angle.

Your pickaxe spends a lot of time on screen. Give it the position, scale, and motion that feel right to you.

01

Place it precisely.

Adjust X, Y, and Z offsets, rotation, and scale for your main hand and offhand.

02

Find your swing.

Tune pivot, angle, easing, and recoil. Shape how each action moves.

03

Keep the setup.

Use item categories and saved profiles to keep your favorite feel close by.

HELD ITEMS · IN-CLIENT PREVIEW
The customized pickaxe shown in MCC’s game world.YOUR IN-WORLD VIEW
PLACEMENT & ROTATIONHeld-item scale, X/Y/Z offsets, X/Y/Z rotation and copy-to-off-hand controls.
SWING & MOTIONHeld-item swing settings, including pivot, swing angle, axis tilt, easing, keep position and recoil.
POSITION X · Y · ZROTATION Every angleMOTION Your rhythm
BEYOND THE FRAME RATE

Fast should feel fast.

Input, close to the frame.

Last-moment input sampling and one frame in flight keep responsiveness in focus.

Meet LateWarp.

Camera correction designed around the latest input before the frame reaches you.

Motion, your way.

Frame generation and configurable motion blur, with HUD clarity kept in mind.

EXPLORE MCC

Every detail, in its place.